I must admit I’m a bit confused and by a simple thing: What initiative system to choose? For the last few days, I’ve been reading through Combat and Tactics and I like a lot of the stuff in there. But I still don’t know how I’m going to handle initiative rolls. Here’s a summary of the various systems and options available, from the fastest and simplest to the slowest and most complex:
Standard Initiative
Each side rolls one d10 with a some modifiers, side with the lowest score acts first, all at once.
Group Initiative
Each side rolls one d10 but each individual has different modifiers. Act in order of roll.
Individual Initiative
Each individual rolls his initiative.
Weapon Speed and Initiative
Works with Group and Individual Initiative, each individual adds his weapon speed factor to the roll.
Combat and Tactics Initiative
Each round has a Very Fast, Fast, Average, Slow and Very Slow phase. Each individual acts on a specific phase depending on action chosen and base character speed. Initiative roll is only used to determine which side goes first in a phase.
I’m pretty sure I’m gonna use Weapons Speeds and that I won’t go for the Standard Initiative. The two most interesting choices seems to me to be either Individual or the Combat and Tactics system. Individual is how I’ve been doing it in the past but I love one thing from Combat and Tactics: Some actions start on a phase and end in another. For example, if you usually act on the Average phase and you take a full move, you do half of it on the Average phase and the rest of it on the Slow phase.
However, one thing I don’t like so much is that weapon speeds and spell casting times are averaged in. For instance casting times of 1 through 3 are in the Very Fast phase, no difference between 1 and 3. It removes some randomness. Since the phases are basically 3 segments of initiative maybe I should go with d10 roll + speed factor and rule that moves occur at intervals of 3 segments?
I’m still not sure and need to give it some more thought.
As a side note, I’ve discovered something I’ve been doing ‘wrong’ for all these years: Dexterity reaction adjustment is not applied to Initiative rolls but only to Surprise rolls.